package scheduler

import (
	"fmt"
	"strconv"

	log "github.com/hashicorp/go-hclog"
	memdb "github.com/hashicorp/go-memdb"
	"github.com/hashicorp/nomad/helper"
	"github.com/hashicorp/nomad/nomad/structs"
)

// propertySet is used to track the values used for a particular property.
type propertySet struct {
	// ctx is used to lookup the plan and state
	ctx Context

	// logger is the logger for the property set
	logger log.Logger

	// jobID is the job we are operating on
	jobID string

	// namespace is the namespace of the job we are operating on
	namespace string

	// taskGroup is optionally set if the constraint is for a task group
	taskGroup string

	// targetAttribute is the attribute this property set is checking
	targetAttribute string

	// allowedCount is the allowed number of allocations that can have the
	// distinct property
	allowedCount uint64

	// errorBuilding marks whether there was an error when building the property
	// set
	errorBuilding error

	// existingValues is a mapping of the values of a property to the number of
	// times the value has been used by pre-existing allocations.
	existingValues map[string]uint64

	// proposedValues is a mapping of the values of a property to the number of
	// times the value has been used by proposed allocations.
	proposedValues map[string]uint64

	// clearedValues is a mapping of the values of a property to the number of
	// times the value has been used by proposed stopped allocations.
	clearedValues map[string]uint64
}

// NewPropertySet returns a new property set used to guarantee unique property
// values for new allocation placements.
func NewPropertySet(ctx Context, job *structs.Job) *propertySet {
	p := &propertySet{
		ctx:            ctx,
		jobID:          job.ID,
		namespace:      job.Namespace,
		existingValues: make(map[string]uint64),
		logger:         ctx.Logger().Named("property_set"),
	}

	return p
}

// SetJobConstraint is used to parameterize the property set for a
// distinct_property constraint set at the job level.
func (p *propertySet) SetJobConstraint(constraint *structs.Constraint) {
	p.setConstraint(constraint, "")
}

// SetTGConstraint is used to parameterize the property set for a
// distinct_property constraint set at the task group level. The inputs are the
// constraint and the task group name.
func (p *propertySet) SetTGConstraint(constraint *structs.Constraint, taskGroup string) {
	p.setConstraint(constraint, taskGroup)
}

// setConstraint is a shared helper for setting a job or task group constraint.
func (p *propertySet) setConstraint(constraint *structs.Constraint, taskGroup string) {
	var allowedCount uint64
	// Determine the number of allowed allocations with the property.
	if v := constraint.RTarget; v != "" {
		c, err := strconv.ParseUint(v, 10, 64)
		if err != nil {
			p.errorBuilding = fmt.Errorf("failed to convert RTarget %q to uint64: %v", v, err)
			p.logger.Error("failed to convert RTarget to uint64", "RTarget", v, "error", err)
			return
		}

		allowedCount = c
	} else {
		allowedCount = 1
	}
	p.setTargetAttributeWithCount(constraint.LTarget, allowedCount, taskGroup)
}

// SetTargetAttribute is used to populate this property set without also storing allowed count
// This is used when evaluating spread stanzas
func (p *propertySet) SetTargetAttribute(targetAttribute string, taskGroup string) {
	p.setTargetAttributeWithCount(targetAttribute, 0, taskGroup)
}

// setTargetAttributeWithCount is a shared helper for setting a job or task group attribute and allowedCount
// allowedCount can be zero when this is used in evaluating spread stanzas
func (p *propertySet) setTargetAttributeWithCount(targetAttribute string, allowedCount uint64, taskGroup string) {
	// Store that this is for a task group
	if taskGroup != "" {
		p.taskGroup = taskGroup
	}

	// Store the constraint
	p.targetAttribute = targetAttribute

	p.allowedCount = allowedCount

	// Determine the number of existing allocations that are using a property
	// value
	p.populateExisting()

	// Populate the proposed when setting the constraint. We do this because
	// when detecting if we can inplace update an allocation we stage an
	// eviction and then select. This means the plan has an eviction before a
	// single select has finished.
	p.PopulateProposed()
}

// populateExisting is a helper shared when setting the constraint to populate
// the existing values.
func (p *propertySet) populateExisting() {
	// Retrieve all previously placed allocations
	ws := memdb.NewWatchSet()
	allocs, err := p.ctx.State().AllocsByJob(ws, p.namespace, p.jobID, false)
	if err != nil {
		p.errorBuilding = fmt.Errorf("failed to get job's allocations: %v", err)
		p.logger.Error("failed to get job's allocations", "job", p.jobID, "namespace", p.namespace, "error", err)
		return
	}

	// Filter to the correct set of allocs
	allocs = p.filterAllocs(allocs, true)

	// Get all the nodes that have been used by the allocs
	nodes, err := p.buildNodeMap(allocs)
	if err != nil {
		p.errorBuilding = err
		p.logger.Error("failed to build node map", "error", err)
		return
	}

	// Build existing properties map
	p.populateProperties(allocs, nodes, p.existingValues)
}

// PopulateProposed populates the proposed values and recomputes any cleared
// value. It should be called whenever the plan is updated to ensure correct
// results when checking an option.
func (p *propertySet) PopulateProposed() {

	// Reset the proposed properties
	p.proposedValues = make(map[string]uint64)
	p.clearedValues = make(map[string]uint64)

	// Gather the set of proposed stops.
	var stopping []*structs.Allocation
	for _, updates := range p.ctx.Plan().NodeUpdate {
		stopping = append(stopping, updates...)
	}
	stopping = p.filterAllocs(stopping, false)

	// Gather the proposed allocations
	var proposed []*structs.Allocation
	for _, pallocs := range p.ctx.Plan().NodeAllocation {
		proposed = append(proposed, pallocs...)
	}
	proposed = p.filterAllocs(proposed, true)

	// Get the used nodes
	both := make([]*structs.Allocation, 0, len(stopping)+len(proposed))
	both = append(both, stopping...)
	both = append(both, proposed...)
	nodes, err := p.buildNodeMap(both)
	if err != nil {
		p.errorBuilding = err
		p.logger.Error("failed to build node map", "error", err)
		return
	}

	// Populate the cleared values
	p.populateProperties(stopping, nodes, p.clearedValues)

	// Populate the proposed values
	p.populateProperties(proposed, nodes, p.proposedValues)

	// Remove any cleared value that is now being used by the proposed allocs
	for value := range p.proposedValues {
		current, ok := p.clearedValues[value]
		if !ok {
			continue
		} else if current == 0 {
			delete(p.clearedValues, value)
		} else if current > 1 {
			p.clearedValues[value]--
		}
	}
}

// SatisfiesDistinctProperties checks if the option satisfies the
// distinct_property constraints given the existing placements and proposed
// placements. If the option does not satisfy the constraints an explanation is
// given.
func (p *propertySet) SatisfiesDistinctProperties(option *structs.Node, tg string) (bool, string) {
	nValue, errorMsg, usedCount := p.UsedCount(option, tg)
	if errorMsg != "" {
		return false, errorMsg
	}
	// The property value has been used but within the number of allowed
	// allocations.
	if usedCount < p.allowedCount {
		return true, ""
	}

	return false, fmt.Sprintf("distinct_property: %s=%s used by %d allocs", p.targetAttribute, nValue, usedCount)
}

// UsedCount returns the number of times the value of the attribute being tracked by this
// property set is used across current and proposed allocations. It also returns the resolved
// attribute value for the node, and an error message if it couldn't be resolved correctly
func (p *propertySet) UsedCount(option *structs.Node, tg string) (string, string, uint64) {
	// Check if there was an error building
	if p.errorBuilding != nil {
		return "", p.errorBuilding.Error(), 0
	}

	// Get the nodes property value
	nValue, ok := getProperty(option, p.targetAttribute)
	if !ok {
		return nValue, fmt.Sprintf("missing property %q", p.targetAttribute), 0
	}
	combinedUse := p.GetCombinedUseMap()
	usedCount := combinedUse[nValue]
	return nValue, "", usedCount
}

// GetCombinedUseMap counts how many times the property has been used by
// existing and proposed allocations. It also takes into account any stopped
// allocations
func (p *propertySet) GetCombinedUseMap() map[string]uint64 {
	combinedUse := make(map[string]uint64, helper.IntMax(len(p.existingValues), len(p.proposedValues)))
	for _, usedValues := range []map[string]uint64{p.existingValues, p.proposedValues} {
		for propertyValue, usedCount := range usedValues {
			combinedUse[propertyValue] += usedCount
		}
	}

	// Go through and discount the combined count when the value has been
	// cleared by a proposed stop.
	for propertyValue, clearedCount := range p.clearedValues {
		combined, ok := combinedUse[propertyValue]
		if !ok {
			continue
		}

		// Don't clear below 0.
		if combined >= clearedCount {
			combinedUse[propertyValue] = combined - clearedCount
		} else {
			combinedUse[propertyValue] = 0
		}
	}
	return combinedUse
}

// filterAllocs filters a set of allocations to just be those that are running
// and if the property set is operation at a task group level, for allocations
// for that task group
func (p *propertySet) filterAllocs(allocs []*structs.Allocation, filterTerminal bool) []*structs.Allocation {
	n := len(allocs)
	for i := 0; i < n; i++ {
		remove := false
		if filterTerminal {
			remove = allocs[i].TerminalStatus()
		}

		// If the constraint is on the task group filter the allocations to just
		// those on the task group
		if p.taskGroup != "" {
			remove = remove || allocs[i].TaskGroup != p.taskGroup
		}

		if remove {
			allocs[i], allocs[n-1] = allocs[n-1], nil
			i--
			n--
		}
	}
	return allocs[:n]
}

// buildNodeMap takes a list of allocations and returns a map of the nodes used
// by those allocations
func (p *propertySet) buildNodeMap(allocs []*structs.Allocation) (map[string]*structs.Node, error) {
	// Get all the nodes that have been used by the allocs
	nodes := make(map[string]*structs.Node)
	ws := memdb.NewWatchSet()
	for _, alloc := range allocs {
		if _, ok := nodes[alloc.NodeID]; ok {
			continue
		}

		node, err := p.ctx.State().NodeByID(ws, alloc.NodeID)
		if err != nil {
			return nil, fmt.Errorf("failed to lookup node ID %q: %v", alloc.NodeID, err)
		}

		nodes[alloc.NodeID] = node
	}

	return nodes, nil
}

// populateProperties goes through all allocations and builds up the used
// properties from the nodes storing the results in the passed properties map.
func (p *propertySet) populateProperties(allocs []*structs.Allocation, nodes map[string]*structs.Node,
	properties map[string]uint64) {

	for _, alloc := range allocs {
		nProperty, ok := getProperty(nodes[alloc.NodeID], p.targetAttribute)
		if !ok {
			continue
		}

		properties[nProperty]++
	}
}

// getProperty is used to lookup the property value on the node
func getProperty(n *structs.Node, property string) (string, bool) {
	if n == nil || property == "" {
		return "", false
	}

	val, ok := resolveTarget(property, n)
	if !ok {
		return "", false
	}
	nodeValue, ok := val.(string)
	if !ok {
		return "", false
	}

	return nodeValue, true
}
